- balances the perceived global vs. local micro dynamics of any incoming audio.
- creates a rich in contrast, detailed and clearly perceived image which translates way better across different listening environments.
- provides a convenient workflow by simply adjusting three dynamic processors to show a roughly same load.
- offers further and detailed control about overall tone and release time behavior.
Technically speaking, SlickHDR contains a coupled network of three dynamic processors with two of them running in a “stateful saturation” configuration and one based on look-ahead processing.
Fixed amounts of the unprocessed signal are then injected into the network at several specific points and also mixed back into the networks output. Being networked, all processors are highly interacting with each other and this is utilized to cope with a wide variety of sound (sic!) to balance the perceived audio dynamic range.
The stunning UI artwork and render was done by Patrick once again. Made with love in switzerland – as he said.
SlickHDR will be available around end of January 2014 as a freeware VST audio plug-in for Windows x32.