SlickHDR – final teaser & release info

teaserSlickHDR is a “Psychoaccoustic Dynamic Processor” which:

  • balances the perceived global vs. local micro dynamics of any incoming audio.
  • creates a rich in contrast, detailed and clearly perceived image which translates way better across different listening environments.
  • provides a convenient workflow by simply adjusting three dynamic processors to show a roughly same load.
  • offers further and detailed control about overall tone and release time behavior.

Technically speaking, SlickHDR contains a coupled network of three dynamic processors with two of them running in a “stateful saturation” configuration and one based on look-ahead processing.

Fixed amounts of the unprocessed signal are then injected into the network at several specific points and also mixed back into the networks output. Being networked, all processors are highly interacting with each other and this is utilized to cope with a wide variety of sound (sic!) to balance the perceived audio dynamic range.

The stunning UI artwork and render was done by Patrick once again. Made with love in switzerland – as he said.

SlickHDR will be available around end of January 2014 as a freeware VST audio plug-in for Windows x32.

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quote of the day

If you have a problem with how digital sounds, move to 192k, it is better, signal processing is better, it images better. – Dave Hill

Read the full interview with Dave here in a couple of days.

working ITB at higher sampling rates

Recently, I’ve moved from 44.1kHz up to 96kHz sampling rate for my current production. I would have loved to do this step earlier but it wasn’t possible with the older DAW generation in my case. With the newer stuff I was easily able to run a 44.1kHz based production with tons of headroom (resource wise – talking about CPU plus memory and disk space) and so I switched to 96kHz SR and still there is some room left.

I know there is a lot of confusion and misinformation floating around about this topic and so this small article is about to give some theoretical insights from a developer perspective as well as some hands-on tips for all those who are considering at what SR actually to work at. The title already suggests working ITB (In The Box) and I’ll exclude SR topics related to recording, AD/DA converters or other external digital devices. [Read more…]

announcing the “Thrillseeker” audio plug-in series

I’m bringing sexy back

The brand new and upcoming Variety of Sound Thrillseeker audio plug-ins series is going to be a plug-in collection premiering Stateful Saturation which is a sophisticated DSP core system for musical harmonic distortion generation based on authentic and truly stateful non-linear models.

Stateful Saturation takes advantage of some sought after analog qualities and preserves them accurately during their transfer right into the digital domain:

  • high frequency shimmer and sheen without digital harshness
  • depth and ‘3d’ imaging side effects before distortion itself becomes apparent
  • audio transient dynamics that remains vibrant and alive
  • natural and impressive bass response

Stateful Saturation opens the door for quite a number of amazing applications ranging from smooth harmonic exciters up to convincing amplifier effects and the DSP core can easily be set in context whether it’s a compressor output stage or a preamplifier circuit, just to name the two. [Read more…]

so, what is your reference mixing level?

And if you choose ‘other’ please leave a short comment about it!

what I’m currently working on – Vol. 6

naked:

dressed:

Bootsy does Musikmesse 2011

Last year he missed the show but this year, Bootsy (Chief Technical Dude of Variety Of Sound) is sneaking around again (unrecognized) in one of the largest music equipment trade shows. Lets see which secrets he obtained by fraud this time 😉

Vertigo Sound

[Read more…]