Density mkII – reworking the audio engine

While working on the Density overall re-design I was working extensively on the audio engine as well but just for one single reason: The one thing I was missing in the original design was to have some more “responsive” gain riding possibilities but without the usual tradeoff of introducing more distortion or compromising the transparency. And (unsurprisingly) that turned out to be not that easy.

Developers friend: the oscilloscope

Developers friend: the oscilloscope

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