The bug fix releases are available for:
- BootEQ mkII 2.1.1
- Density mkII 2.0.3
- FerricTDS 1.5.1
- NastyVCS 1.0.1
This are Win32 releases only (SSE2 or higher) and are bug fix releases which addresses the following issues: [Read more…]
sound affairs & audio effect design
The bug fix releases are available for:
This are Win32 releases only (SSE2 or higher) and are bug fix releases which addresses the following issues: [Read more…]
The upcoming NastyVCS virtual console strip VST plug-in will feature three pristine and complementary tools to shape the audio dynamics. This allows a vast variety of different dynamic treatments and here is a very first and brief overview: [Read more…]
Exactly one year ago I’ve opened this Blog and during the year I’ve been really surprised over and over again about getting so much feedback here from you. Meanwhile, the posts here have been read half a million times and some posts even received more than hundred comments. Occasionally, this Blog hits the Top 100 WordPress list – on balance not too bad for the very first year. [Read more…]
An important major update for the epicVerb digital reverberation simulator is (almost) done and will be released in the beginning of December 2009. It not only features some bugfixes and major stability improvements but also some re-worked algorithms which supports way more dense and three-dimensional reverberation processing.
I do need some more testers with SSE1 compatible systems (e.g. old AMD Athlon series) – if you can perform some tests for me with a prepared Density mkII version please drop me a short comment here with your email.
Just a short update on whats going on with some already reported issues concerning Density mkII (released around two weeks ago):
The current plan is to release a 2.0.1 bugfix release to end of September containing whats fixed and stable then.
Density mk II
While working on the Density overall re-design I was working extensively on the audio engine as well but just for one single reason: The one thing I was missing in the original design was to have some more “responsive” gain riding possibilities but without the usual tradeoff of introducing more distortion or compromising the transparency. And (unsurprisingly) that turned out to be not that easy.
Developers friend: the oscilloscope
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