FerricTDS mkII released

FerricTDS mkII – the updated award winning Tape Dynamics Simulator

New in version 2:

  • Introducing operating level calibration for better gainstaging and output volume compensated processing
  • Metering ballistics revised and aligned accordingly
  • Updated tape compression algorithms increasing punch, adding 2nd order harmonic processing, less IMD
  • Updated limiter algorithm featuring ADC style converter clipping
  • All non-linearities are running at higher sampling frequencies internally
  • Adding a sophisticated analog signal path emulation

Available for Windows VST in 32 and 64bit as freeware. Download your copy here.

64bit plugin rollout started, announcing mkII plugin versions

The very first 64bit plugin versions are out now, starting with the plugins from the public beta test earlier this summer: epicVerb, BaxterEQ, preFIX, NastyDLAmkII, NastyVCS and DensityMkIII. All versions have been carefully revised, are backwards compatible and some includes bugfixes and improvements as well. VST3 versions are not (yet) included due to stability issues. For further release notes and downloads please refer to the download page.

The remaining VoS plugins are planned to be (re-) released one-by-one until end of this year. Most likely, they will reappear as mkII versions 🙂 First one will be FerricTDS mkII which is already in the finishing process and to be released early September.

stay tuned!

updates available for BootEQmkII, DensitymkII, FerricTDS and NastyVCS

The bug fix releases are available for:

  • BootEQ mkII 2.1.1
  • Density mkII 2.0.3
  • FerricTDS 1.5.1
  • NastyVCS 1.0.1

This are Win32 releases only (SSE2 or higher) and are bug fix releases which addresses the following issues: [Read more…]

the Wusik Sound Magazine interview

Tell us a little bit about yourself and how it came that you started develop audio effects?

I am both a computer scientist and a musician. To the time when the VST technology had emerged I’ve also started to move towards a complete ITB production. This took some years, though. During that time I’ve missed something in most existing software processors and so some own ideas arose. In 2007 I then finally started to implement the very first ones. [Read more…]