a brief 2021 blogging recap and 2022 outlook

Currently on my desk, awaiting further analysis: The Manultec Orca Bay EQ

Rebuilding my studio and restarting blogging activities one year ago was pretty much fun so far. Best hobby ever! To get things started in Jan/Feb this year, I did a short summary about the recent trends in audio and I might revise and update that in January again. Quite some audio gear caught my attention over the year and some found its way into the Blog or even in my humble new studio setup, e.g. the unique SOMA Lyra-8 and the Korg MS-20 remake as well as the Behringer Clone of the ARP 2600.

I also went into more detail on how to get the most out of the SPL Tube Vitalizer or the renaissance of the Baxandall EQs just to name the two topics and also had a more realistic look at the Pultec style equalizer designs which might be something I will continue to dig into a little bit further in 2022. As of lately I’m also intrigued by some analog effect pedal designs out there, namely the Fairfield Circuitry stuff. And as always, I’m highly interested in everything psychoacoustic related.

By end of August I started re-releasing my very own plugins and also did mkII versions for FerricTDS, ThrillseekerXTC and TesslaSE. I will continue that route and on top of my list is to have the whole Thrillseeker plugin series complete and available again. Some are asking me if I will develop brand new audio plugins as well. While I’m doing that already but just for my very own, at this point in time it remains unclear if some of that stuff will ever gonna make it into a public release. But you never know, the TesslaSE remake was also not planned at all.

Something I will continue for sure is that special developer interview series I did over the years. This year I already had the chance to talk to Vladislav Goncharov from Tokyo Dawn Labs and Andreas Eschenwecker from Vertigo Sound which gave some detailed insights about creating analog and digital audio devices, especially dynamic processors. To be published in January, the very next interview has also been done already and this time it will be with this years Technical Grammy Award winner, Daniel Weiss.

I’m looking forward to 2022!

Stay tuned
Herbert

FerricTDS mkII released

FerricTDS mkII – the updated award winning Tape Dynamics Simulator

New in version 2:

  • Introducing operating level calibration for better gainstaging and output volume compensated processing
  • Metering ballistics revised and aligned accordingly
  • Updated tape compression algorithms increasing punch, adding 2nd order harmonic processing, less IMD
  • Updated limiter algorithm featuring ADC style converter clipping
  • All non-linearities are running at higher sampling frequencies internally
  • Adding a sophisticated analog signal path emulation

Available for Windows VST in 32 and 64bit as freeware. Download your copy here.

64bit plugin rollout started, announcing mkII plugin versions

The very first 64bit plugin versions are out now, starting with the plugins from the public beta test earlier this summer: epicVerb, BaxterEQ, preFIX, NastyDLAmkII, NastyVCS and DensityMkIII. All versions have been carefully revised, are backwards compatible and some includes bugfixes and improvements as well. VST3 versions are not (yet) included due to stability issues. For further release notes and downloads please refer to the download page.

The remaining VoS plugins are planned to be (re-) released one-by-one until end of this year. Most likely, they will reappear as mkII versions 🙂 First one will be FerricTDS mkII which is already in the finishing process and to be released early September.

stay tuned!

updates available for BootEQmkII, DensitymkII, FerricTDS and NastyVCS

The bug fix releases are available for:

  • BootEQ mkII 2.1.1
  • Density mkII 2.0.3
  • FerricTDS 1.5.1
  • NastyVCS 1.0.1

This are Win32 releases only (SSE2 or higher) and are bug fix releases which addresses the following issues: [Read more…]

the Wusik Sound Magazine interview

Tell us a little bit about yourself and how it came that you started develop audio effects?

I am both a computer scientist and a musician. To the time when the VST technology had emerged I’ve also started to move towards a complete ITB production. This took some years, though. During that time I’ve missed something in most existing software processors and so some own ideas arose. In 2007 I then finally started to implement the very first ones. [Read more…]