bringing mojo back – volume 2

ThrillseekerVBL is an emulation of a vintage broadcast limiter design that follows the classic Variable-Mu design principles from the early 1950s. These tube-based devices were initially used to prevent audio overloads in broadcast transmission by managing sudden level changes in the audio signal. From today’s perspective, and compared to digital dynamic processors, they appear to be rather slow and can be considered more of a gain structure leveler. However, they still shine when it comes to gain riding in a very musical way – they’ve written warmth and mojo all over it.

ThrillseekerVBL is a modded version that not only features basic gain control, but also gives detailed access to both compression behavior and the characteristic of tube circuit saturation effects. Used in subtle doses, this provides the analog magic we so often miss when working in the digital domain while overdriving the circuit achieves much more drastic musical textures as a creative effect.

ThrillseekerVBL offers an incredibly authentic audio transformer simulation that models not only the typical low-frequency harmonic distortion, but also all the frequency- and load-dependent subtleties that occur in a transformer-coupled tube circuit and that contribute to the typical mojo we know and love from the analog classics.

new in version 2

Conceptually, the mkII version has been refined in that the peak limiting itself is no longer the main task but versatile and musically expressive gain control as well as a thrilling saturation experience. The saturation is now an integral part of the compression and is perfectly suited for processing transient-rich material. Both compression and saturation can be individually activated and controlled.

The circuit-related frequency loss in the highs has been almost eliminated and the brilliance control – originally intended just for compensation – can now also perform exciter-like tasks. The bias control has been extended to shape the harmonic spectrum in much greater detail by allowing the contribution of second order harmonics as well as the adjustment of the saturation behavior in the transient area of the signals. The transformer circuit has also been technically revised not only to resolve all the subtleties realistically but also to reproduce an overall tighter sound image.

ThrillseekerVBL has become a real tonebox, able to reproduce a wide range of tonalities. It provides access to the attack and release behavior and all compression controls can also affect the saturation of the signal, even when the compression function is turned off. This allows specific textures of signal saturation to be realized. As with the good old outboard devices, the desired sound colorations can be achieved just by controlling the working range. And if too much of a good thing is used, the DRY/WET control simply shifts down a gear.

To further improve the user experience some additional UI elements have been added giving more visual feedback. Although oversampling has been added, the actual cpu load was significantly reduced thanks to efficient algorithms and assembler code optimizations.

ThrillseekerVBL mkII will be released October 14th for Windows VST in 32 and 64bit as freeware.

interview series (10) – Vladislav Goncharov

Vlad, what was your very first DSP plugin development, how did it once started and what was your motivation behind?

My first plugin was simple a audio clipper. But I decided to not release it. So my first public released plugin was Molot compressor. I was a professional software engineer but with zero DSP knowledge (my education was about databases, computer networks and stuff like that). I played a guitar as a hobby, recorded demos at home and one day I found that such thing as audio plugins exist. I was amazed by their amount and also by the fact that there are free plugins too. And I realised that one day I can build something like this myself. I just had to open a DSP book, read a chapter or two and it was enough to start. So my main motivation was curiosity, actually.

Was that Molot compressor concept inspired by some existing devices or a rather plain DSP text book approach?

That days there was a rumour that it’s impossible to make good sounding digital compressor because of aliasing and stuff. I tried to make digital implementation as fluid as possible, without hard yes/no logic believing this is how perfect digital compressor should sound. And the way I implemented the algorithm made the compressor to sound unlike anything I heard before. I didn’t had any existing devices in my head to match and I didn’t watch textbook implementations too. The sound was just how I made it. I did 8 versions of the algorithm trying to make it as usable as possible from user point perspective (for example “harder” knee should sound “harder”, I removed dual-band implementation because it was hard to operate) and the last version of the project was named “comp8”.

Did you maintained that specific sound within Molot when you relaunched it under the TDR joint venture later on? And while we are at it: When and how did that cooperation with Fabien started?

TDR Molot development was started with the same core sound implementation as original Molot had. But next I tried to rework every aspect of the DSP to make it sound better but keep the original feel at the same time. It was very hard but I think I succeeded. I’m very proud of how I integrated feedback mode into TDR Molot for example. About Fabien: He wrote me to discuss faults in my implementation he thought I had (I’m not sure it was Molot or Limiter 6), we also discussed TDR Feedback Compressor he released that days, we argued against each other but what’s strange the next day we both changed our minds and agreed with our opposite opinions. It was like “You were right yesterday. No, I think you were right”. Next there was “KVR Developer Challenge” and Fabien suggested to collaborate and create a product for this competition. That was 2012.

And the Feedback Compressor was the basis for Kotelnikov later on, right?

No, Kotelnikov is 100% different from Feedback Compressor. Fabien tried to make the sound of feedback compressor more controllable and found that the best way to achieve this is just to change the topology to feedforward one. It’s better to say, Feedback Compressor led to Kotelnikov. Also the interesting fact, early version of Kotelnikov had also additional feedback mode but I asked Fabien to remove it because it was the most boring compressor sound I ever heard. I mean if you add more control into feedback circuit, it just ruins the sound.

Must have been a challenge to obtain such a smooth sound from a feed-forward topology. In general, what do you think makes a dynamic processor stand out these days especially but not limited to mastering?

I think, it’s an intelligent control over reactions. For example Kotelnikov has some hidden mechanisms working under the hood, users don’t have access to them but they help to achieve good sound. I don’t think it’s good idea to expose all internal parameters to the user. There must be hidden helpers just doing their job.

I so much agree on that! Do you see any new and specific demand concerning limiting and maximizing purposes? I’m just wondering how the loudness race will continue and if we ever going to see a retro trend towards a more relaxed sound again …

I think even in perfect loudness normalized world most of the music is still consumed in noisy environments. The processing allowing the quietest details to be heard and cut through background noise, to retain the feel of punch and density even at low volumes is in demand these days. Loudness maximizers can do all this stuff but in this context they act like old broadcast processors. In my opinion, the loudness war will continue but it’s not for overall mix loudness anymore but how loud and clear each tiny detail of the mix should be.

Can we have a brief glimpse on what you are currently focused on, DSP development wise?

You may take a look at Tokyo Dawn Labs Facebook posts. We shared a couple of screenshots some time ago. That’s our main project to be released someday. But also we work on a couple of dynamic processors in parallel. We set high mark on the quality of our products so we have to keep it that high and that’s why the development is so slow. We develop for months and months until the product is good enough to be released. That’s why we usually don’t have estimation dates of release.

Related Links

FerricTDS mkII released

FerricTDS mkII – the updated award winning Tape Dynamics Simulator

New in version 2:

  • Introducing operating level calibration for better gainstaging and output volume compensated processing
  • Metering ballistics revised and aligned accordingly
  • Updated tape compression algorithms increasing punch, adding 2nd order harmonic processing, less IMD
  • Updated limiter algorithm featuring ADC style converter clipping
  • All non-linearities are running at higher sampling frequencies internally
  • Adding a sophisticated analog signal path emulation

Available for Windows VST in 32 and 64bit as freeware. Download your copy here.

a very comprehensive review on Thrillseeker VBL

And don’t miss to read the whole review here with lots of hands-on examples.

 

tips & tricks with ThrillseekerVBL

The Sweet Spot

The plug-in includes a preset called “LA Sweet-Spot” and one can safely use this setting on almost everything just to add a little more mojo. Just drive the unit with a proper “IN GAIN” amount so that the overall compression and distortion fits to the source.

Increased Stereo Imaging

If ThrillseekerVBL is used on stereo program material, I would recommend to use the TRAFO option to have the most prominent stereo imaging effects. Also, if there is just a little gain reduction amount applied, I would prefer the “DUAL M” option opposed to “STEREO” linking. And I would always use the “DUAL M” option on sources like vocal groups, panned rhythm guitars and stuff.

VBL as a Mastering EQ

One common mastering trick to open up a rather flat/dull track is to dial in a slight but broad 5kHz boost with an analog tube equalizer. Due to the tube circuit also higher order harmonics are generated and the whole stereo image opens up.

This can be replicated perfectly with ThrillseekerVBL: Move the “BRILLIANCE” screw to its top most position and set the “AMP” knob to 0.68. If distortion is too much now, just back it off by dialing in some compression and/or lowering the input gain.

If the EQ effect amount is too much, simply use the “DRY:WET” option. Also make sure that the trafo is in and prepare yourself for pure awesomeness.

Some Shorties

  • Avoid pumping: Dial in some more “EMPHASIS”.
  • More HF focus: Turn the “BIAS” screw clock-wise.
  • Upward compression style: Dial in some dry signal amounts (just a little).

released: ThrillseekerVBL – Vintage Broadcast Limiter

VOS_Logo_VBBringing mojo back – Thrillseeker VBL is an emulation of a “vintage broadcast limiter” following the classic Variable-Mu design principles from the early 1950′s. They were used to prevent audio overshoots by managing sudden signals changes. From today’s perspective, and compared to brickwall limiters, they are rather slow and should be seen as more of a gain structure leveler, but they still are shining when it comes to perform gain riding in a very musical fashion – they have warmth and mojo written all over.

Thrillseeker VBL is a “modded” version, which not only has the classic gain reduction controls but also grants detailed access to the amount and appearance of harmonic tube amplifier distortion occurring in the analog tube circuit. Applied in subtle doses, this dials in that analog magic we often miss when working in the digital domain, but you can also overdrive the circuit to have more obvious but still musical sounding harmonic distortion (and according side-effects) for use as a creative effect.

On top, Thrillseeker VBL offers an incredibly authentic audio transformer simulation which not only models the typical low-end harmonic distortion but also all the frequency and load dependent subtleties occurring in a transformer coupled tube circuit, and which add up to that typical mojo we know from the analog classics. This would not have been possible with plain waveshaping techniques but has been realized with my innovative Stateful Saturation approach, making it possible to model circuits having a (short) sort of memory.

ThrillseekerVBL is a freeware VST audio plug-in for Windows x32 and you can download a copy in the Downloads section.

Related Links

VBL – final teaser & release info

vintage, broadcast, limiter

ThrillseekerVBL will be released 1st of July 2013 as a freeware VST audio plug-in for Windows x32.

announcing Thrillseeker VBL – Vintage Broadcast Limiter

Bringing mojo back – Thrillseeker VBL is an emulation of a “vintage broadcast limiter” following the classic Variable-Mu design principles from the early 1950’s. They were used to prevent audio overshoots by managing sudden signals changes. From today’s perspective, and compared to brickwall limiters, they are rather slow and should be seen as more of a gain structure leveler, but they still are shining when it comes to perform gain riding in a very musical fashion – they have warmth and mojo written all over.

Thrillseeker VBL is a “modded” version, which not only has the classic gain reduction controls but also grants detailed access to the amount and appearance of harmonic tube amplifier distortion occurring in the analog tube circuit. Applied in subtle doses, this dials in that analog magic we often miss when working in the digital domain, but you can also overdrive the circuit to have more obvious but still musical sounding harmonic distortion (and according side-effects) for use as a creative effect.

On top, Thrillseeker VBL offers an incredibly authentic audio transformer simulation which not only models the typical low-end harmonic distortion but also all the frequency and load dependent subtleties occurring in a transformer coupled tube circuit, and which add up to that typical mojo we know from the analog classics. This would not have been possible with plain waveshaping techniques but has been realized with my innovative Stateful Saturation approach, making it possible to model circuits having a (short) sort of memory.

Release date is not yet confirmed but most probably will be in May this year.

what I’m currently working on – Vol. 9

Updates and a brand new release, basically. Since there is a minor issue with the latest TesslaPRO and Rescue versions concerning higher sample rate compatibility, I’m currently into bug-fixing and both will probably make it upfront the summer break. As the next major update you all voted FerricTDS to be the object of desire and I’m already sketching things on the drawing board but developments might not start before Q3.

I’m constantly extending and improving my Stateful Saturation approach and the next incarnation will bring authentic analog style distortion into VST land. It is basically a Variable-Mu based broadcast limiter design from the early days but which is modded to have detailed access to the amplifier distortion – it has warmth and mojo written all over! Patrick also joined in again and will perform his magic user interface artwork. An official announcement will appear very soon, so stay tuned.

Unfortunately, there are no news about 64bit support atm.

Related links:

major mkIII update for Density bus compressor released

[Read more…]