ThrillseekerLA – released today

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ThrillseekerLA – the short story behind

The Oscar credit for the most addictive GUI artwork goes to Patrick once again.

There are actually two stories behind the ThrillseekerLA venture: One being the creation of a cutting edge compressor design for the digital domain while the other one is about taking a huge leap forward on my journey towards stateful saturation. [Read more…]

introducing ThrillseekerLA

ThrillseekerLA – digital stereo leveling amplifier with truly analog qualities.

At a glance

  • Sophisticated and deep gain riding full of musical character and attitude but with virtually no inter-modulation (IM) distortion artifacts
  • Feedback compression design w/o any samplerate based delay in the loop
  • Classic input level driven two knob design with additional manual attack and release time interventions
  • Highly program dependent envelope timing adoption offering attack times ranging from “instantaneously” up to around 100ms and release times from 30ms up to several seconds
  • Mix level switch to adopt the plug-ins internal gain staging to mixing levels at around -18dBFS
  • Custom SC filter option to attenuate the SC bass response while slightly boosting the HF spectrum
  • Additional one pole (6dB per octave) SC low-cut filter adjustable from 20 to 500Hz
  • External sidechain support
  • Switchable Input/GR/Output metering display
  • Variable compression range control from 0 to 100% [Read more…]

announcing the “Thrillseeker” audio plug-in series

I’m bringing sexy back

The brand new and upcoming Variety of Sound Thrillseeker audio plug-ins series is going to be a plug-in collection premiering Stateful Saturation which is a sophisticated DSP core system for musical harmonic distortion generation based on authentic and truly stateful non-linear models.

Stateful Saturation takes advantage of some sought after analog qualities and preserves them accurately during their transfer right into the digital domain:

  • high frequency shimmer and sheen without digital harshness
  • depth and ‘3d’ imaging side effects before distortion itself becomes apparent
  • audio transient dynamics that remains vibrant and alive
  • natural and impressive bass response

Stateful Saturation opens the door for quite a number of amazing applications ranging from smooth harmonic exciters up to convincing amplifier effects and the DSP core can easily be set in context whether it’s a compressor output stage or a preamplifier circuit, just to name the two. [Read more…]

towards stateful saturation – very first audio shots

Around a year ago or so I’ve already started to look into a couple of stateful non-linear models which could be more suitable for a musical and convincing digital saturation experience. To make it even more harder, they should avoid the usual drawbacks such as huge latency or insane cpu consumption – if ever possible of course.

Meanwhile, my journey into the non-linear DSP land has made an important stopover with a first prototype implementation for such an approach, yielding a DSP core for musical harmonic distortion generation based on a stateful model. This opens the door for quite a number of interesting applications such as harmonic exciters or devices which needs convincing amp models whether thats a compressor output stage or even part of a guitar amplifier effect. [Read more…]

what I’m currently working on – Vol. 5

The constant lasting heat and humidity in the Rhein-Main area are driving me nuts atm and everything seems to be slowed down a little bit. Anyhow I’ve just managed to update the VST effects page with the missing preFIX entry including tips&tricks which might be extended over time. As a reminder, if you want to contribute some of your very own usage tips then please don’t hesitate and post here or eMail me and I will include them over there.

Beside that, some bugfixing efforts still takes their time for the preFIX plug-in. [Read more…]

towards stateful saturation

the static waveshaper y = tanh(x)

Still today, most developers are sticking to static waveshaping algorithms when it comes down to digital saturation implementations. This wasn’t very convincing to me from the very beginning and in fact it was one of the motivations why I’ve started my own audio effect developments – to come a little bit closer to what I thought what saturation and non-linearity in general is all about.

And so the Rescue audio plug-in was born in summer 2007 and was already an approach to relate audio transient events to the signal saturation itself. Not that much later TesslaSE appeared which was a different exercise leaning towards a frequency dependent non-linearity implementation coupled in a feedback structure. I still really love this plug-in and how it sounds and prefer it over much more sophisticated designs even today in quite some cases. Following, the pre-amp stage in BootEQmkII then focused on “transformer style” low-end weirdness and did feature oversampling on the non-linear sections of the device. A really great combination with the EQ – smooth and very musical sounding. The TesslaPRO thingy sums up all this and puts it into one neat little device with an easy to use “few knob” interface. Don’t let you fool by this simplistic (but so beautiful) design: It already features everything which makes a saturator to stand out from the crowd today: transient awareness, frequency dependency, dedicated low-end treatments. Sound-wise this results in a way smoother saturation experience and a better stereo imaging en passant.

With FerricTDS not only the notion of  subtle frequency dependent compression got extended to a core saturator algorithm. Since revision 1.5 I’ve ditched the oversampling based core and included a version which premiered the notion of memory into the non-linearity which transforms it from a stateless into a stateful algorithm. One could basically see this as a system which reacts different on the very same actual input signal depending on the recent history of events (on a very microscopical level). The input stage algorithms which I’ve included in NastyVCS and NastyDLA (both are actually the same) are a cpu and feature wise stripped down version of that to have the basic sound of it already as an option when mixing the tracks and its according fx.

Quite recently, I’ve started to look into implicit stateful models where memory is not applied from the outside of the algorithm but the algorithm itself contains a sort of memory. As an example, I’ve implemented a stateful version of the well-known tanh() function so that it is aware of recently occurred events but provides the very same harmonic structure compared to the original. Given some analyzer plots it even shows the very same transfer curve but in fact it does not limit strictly anymore but allows some minor overshots of some peak signals. Interestingly, the sound appears a little bit brighter (without letting you see that through the analyzer plot) and the low-end appears not to be that hard “brickwalled” but a little bit smoother. Lets be assured that I’m going to follow this path and then lets see where this will lead to in 2011.