released: Rescue MK2 – analog style modelled signal designer

RescueMK2

Rescue MK2 is the major overhaul of the analog style modelled signal designer already introduced back in 2007. It is a sophisticated mid/side based transient processing device which not only allows detailed ‘3D’ imaging control but also fancy transient compression and distortion with dynamics that remains vibrant and alive.

Changes at a glance:

  • Some internal routing changes are streamlining the workflow per channel.
  • Based on true stateful signal saturation algorithms, it provides way smoother transient management and distortion.
  • Better support for different gain-staging levels is introduced.
  • The analog style signal path emulation is a complete rework.
  • The manual is completely rewritten.

More and detailed information is included in the manual.

Rescue MK2  is a Windows x32 freeware release for VST compatible applications and you can grab your copy via the download page.

announcing mkII versions for NastyDLA and TesslaPRO

Variety Of Sound announces mkII versions for NastyDLA and TesslaPRO to be released during Q2/2012. By this, all the sonic bliss of stateful saturation algorithms will be made available for both, the highly regarded classic chorus echo device with tape-delay simulation and the critically acclaimed “transient aware” signal saturator.

Stateful Saturation takes advantage of some sought after analog qualities and preserves them accurately during their transfer into the digital domain:

  • high frequency shimmer and sheen without digital harshness
  • depth and ’3d’ imaging side effects before distortion itself becomes apparent
  • audio transient dynamics that remains vibrant and alive
  • natural and impressive bass response

NastyDLA mkII remains feature wise the very same but introduces the input stage modelled by this new and exciting technology and also redesigns the tape compression algorithm for an improved IM distortion performance. TesslaPRO mkII will go way further by introducing a variety of different signal coloration options, ranging from console style distortion models up to typical mic/preamp colors.

More details will be unveiled during this month. Stay tuned!

what Psychoacoustics is about

If you once listened to MPEG 1 Audio Layer 3 (aka mp3) compressed audio files you’ve already heard some encoding algorithms which are highly based on psychoacoustic principles. But what is that voodoo stuff all about in general? The science of psychoacoustics basically investigates the impact of a physical audio signals property on to the subjective perceived signal (hearing) and whats going on under the hood of that hearing, meanwhile. So it can basically be seen as an input/output model where a certain acoustic stimuli comes in and some sort of perception comes out. On top of that, hearing has not just been seen as a black box but a lot of modelling has already been done to get a better understanding on how hearing is actually performed in our bio-mechanical apparatus and our brain as well. [Read more…]

NastyVCS – released today

NastyVCS

NastyVCS - Virtual Console Strip

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NastyVCS – I can has color

NastyVCS tubeSimilar to the EQ’s and filters in BootEQ mkII, NastyVCS stays on the musical (and not the surgical) side of the audio source. It is more kind of coloring toolbox (especially in the combination with the PHASE option) rather than allowing to shape audio disfigured beyond recognition. Some classic technical principles have been carefully selected and replicated and the overall combination and attention to detail makes NastyVCS stand out in the crowd of equalizers today. [Read more…]

FerricTDS updates to 1.5

FerricTDS_1.5

FerricTDS 1.5

After 3 month of bugfixing, improving and testing, version 1.5 of the award-winning tape dynamics simulator is finally available as of today. It features numerous fixes and additions and if you did not tried it yet don’t miss it now! [Read more…]

from phase alignment to delay

In the recent article from phasing to phase alignment I had a closer look to what the Little Labs IBP actually does and hinted that in principle it could be easily extended to a plain but already musical sounding delay unit. And in fact, given the digital version, this could easily be done by some rather simple routing and addition: [Read more…]

NastyVCS – virtual console strip

NastyVCS

virtual console strip

I’m really proud to announce the NastyVCS virtual console strip which finally brings the beloved “nasty” signal coloration series onto the next level.

Build entirely new around an opto-electric style compression unit, NastyVCS offers everything you need to shape your channels dynamics and tone. It offers a dedicated input stage featuring crunchy pre-amp saturation and a brickwall safety limiter  in the output stage while everything is set up to work in zero latency and so to have it available for hassle free tracking and mixing. Two dedicated filters can be used in either the audio path or in the compressors sidechain which can be external as well. [Read more…]

from phasing to phase alignment

In the recent article about audio signal coloration I’ve already talked about the importance of the signals phase response in respect to the perceived tonal spectrum and today I’m going straight ahead towards phase alignment and how a signal delay relates to the phase response. But first let’s have a look at some nice youtube stuff showing Jonathan Little on demonstrating his Little Labs IBP phase alignment tool.

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about audio signal coloration

In this comprehensive article some deeper explorations and explanations on this topic are given and at the end a brief but handy definition about audio signal coloration is proposed.  Some tips on mixing can be obtained here as well and – by the way – some myth about equalizing audio in the digital domain gets busted.

Digital image spectrum

Digital imaging spectrum

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