ThrillseekerLA – getting the most out of it

To get the most out of ThrillseekerLA in different Mix situations the key is to utilize the highly adaptive program dependency of the compressor.

Utilizing gain reduction ranges

Finding the sweet spot in a specific compression situation requires seeking the best gain reduction range in the context of the attack and release time behavior (which in return is gain reduction dependent). This opens a vast variety of applications ranging from gentle “fairchild style” bus compression with just 1-2dB of gain reduction up to drum smashing at extreme gain reductions.

As a rule of thumb one can use this basic pattern to perform some very different tasks quite easily: [Read more…]

I do believe in feedback

If I would have to state just one single universal principle which life as a whole rests upon then I would probably refer to the principle of feedback. But don’t worry, I don’t want to indulge in rather esoteric directions here but just move on a little bit towards basic system theory and how this relates to audio processing.


According to classical control theory, such systems are taking its output information and feeding it back in to the process input and that way closing the loop – hence the name closed loop system. In DSP audio land, the information is the audio signal itself and the audio (feedback) path constitutes the closed loop system. Audio signal processors such as feedback compressors or guitar amp effects are good examples for specific applications. While the control theory provides a lot of guidance for closed loop systems e.g. on handling differential equations and stability criteria, this can get pretty much nasty in practise because of the potential manifold of feedback loops in the circuit and not just only the main audio path. [Read more…]

Density mkII – reworking the audio engine

While working on the Density overall re-design I was working extensively on the audio engine as well but just for one single reason: The one thing I was missing in the original design was to have some more “responsive” gain riding possibilities but without the usual tradeoff of introducing more distortion or compromising the transparency. And (unsurprisingly) that turned out to be not that easy.

Developers friend: the oscilloscope

Developers friend: the oscilloscope

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