What will be the next plugin release from “Variety Of Sound”?

I just asked this to ChatGPT and here is the answer:

As an AI language model, I don’t have access to real-time information about upcoming releases from specific companies or developers. However, it’s worth noting that “Variety Of Sound” is a well-known developer of high-quality audio plugins, with a particular focus on analog-style signal processing.

In the past, “Variety Of Sound” has released a range of plugins, including EQs, compressors, tape saturation emulators, and more. These plugins are known for their attention to detail, their intuitive interfaces, and their ability to add warmth and character to digital audio signals.

While I don’t have information about any specific upcoming releases from “Variety Of Sound”, it’s possible that they may continue to expand their range of analog-style plugins, or explore new areas of audio processing. As with any developer, it’s likely that they will release new products based on their own interests and expertise, as well as feedback and requests from their user base.

So, what about “feedback and requests” from your side?

I need your support!

Since I left Facebook and also don’t have the time to join all these forums – could you support me here and share the info about releases, updates etc. in your social media sphere? Maybe a note in a forum, something like that.
Just help me spread the word ….
Thanks in advance!
Herbert

64bit plugin rollout started, announcing mkII plugin versions

The very first 64bit plugin versions are out now, starting with the plugins from the public beta test earlier this summer: epicVerb, BaxterEQ, preFIX, NastyDLAmkII, NastyVCS and DensityMkIII. All versions have been carefully revised, are backwards compatible and some includes bugfixes and improvements as well. VST3 versions are not (yet) included due to stability issues. For further release notes and downloads please refer to the download page.

The remaining VoS plugins are planned to be (re-) released one-by-one until end of this year. Most likely, they will reappear as mkII versions 🙂 First one will be FerricTDS mkII which is already in the finishing process and to be released early September.

stay tuned!

ThrillseekerLA explained

What is needed to get clear from the start is that every compressor will sound different, the controls will act differently, and some will be better at doing certain types of compression than others. While the basic controls like ATTACK and RELEASE will have a similar function, the resulting change to the sound may be totally different.

David from www.learndigitalaudio.com has made a deep and comprehensive article about compression and ThrillseekerLA. Don’t miss to read the whole thing over there at his site which contains lots of examples and explanations. Theres also a PDF document available.

preFIX 1.0 – out now!

preFIX – getting those alignments done

[Read more…]

preFIX – final teaser and release info

preFix

preFIX - gate and expander section with detailed sidechain fitering options

[Read more…]

updates available for BootEQmkII, DensitymkII, FerricTDS and NastyVCS

The bug fix releases are available for:

  • BootEQ mkII 2.1.1
  • Density mkII 2.0.3
  • FerricTDS 1.5.1
  • NastyVCS 1.0.1

This are Win32 releases only (SSE2 or higher) and are bug fix releases which addresses the following issues: [Read more…]

NastyDLA – released today

NastyDLA – a classic chorus echo device with tape-delay simulation, is released today.

The free download for Windows x32 and VST compatible systems is available via the download page or just click here instead and please acceppt the end-user license agreement.

Related links:

the gate/expander in use

written by susiwong

A basic gate has a single parameter, the threshold – when the level is above the threshold the signal passes unchanged, when the level drops below the threshold the signal gets switched off, simple as that. Attack time ideally should be as fast as possible without causing clicks or distortion, so it’s preset to a sensible compromise with most gates, a few good gates even offer you a choice of two settings. Knee, hold and release determine shape and speed of the fade out, release is responsible for the overall decay time, knee changes the behaviour around the threshold level, helping you avoid the dreaded “motorboating” effect where the gate switches on and off rapidly. Think BSS or Drawmer gate vs Alesis compressor …

Hold simply specifies the “reaction time” from the moment the signal passes the threshold till the begin of the gain reduction – critical to preserve as much meat as possible from drums or keeping guitar decay intact. This is mostly what separates the good from the bad and the ugly. Last is the “range” or “floor” parameter, it sets a certain minimal volume to which the signal gets attenuated when dropping below the threshold, instead of being muted completely. Very helpful when you need to reduce the background noise between a singer’s phrases for example, much less obtrusive than muting the track completely. Set the floor so the background noise gets masked well enough by the music, often 3dB or 6dB are enough. This technique is also known as downward expansion, paired with a longer release and soft knee it’s often used for distorted guitars (with slow decay), too.

Some good gates offer sidechain filters allowing you to “zero in” on the important part of a complex signal, take a tom mic of a multi-miced drumset for example, where a lot of similar signals (bleed) are fighting for control. Difficult even with sidechain, impossible without. Worth noting that these filters do NOT influence your audio signal, only the signal used for detection, hence the name sidechain. And finally an external sidechain allows you to even borrow a signal from another channel to trigger your gate – the creative options are huge.Unfortunately not all hosts have this implemented in a user-friendly way. One popular example is tightening up the bass by triggering its gate from the kick. [Read more…]

when writing here about some tech stuff …

… some readers immediately suppose that this will turn into a VST plug-in later on. I just would like to comment that this ain’t the case in general and I do this just to avoid some unnecessary expectations and disappointments. When writing here about some tech stuff this is always related to something that I’m currently digging in a little bit deeper and to me it’s a perfect way to sort some thoughts (and sometimes to close them for now and a while).

[Read more…]