Cube with Magic Ribbons

(via)

Diego Stocco – Duet for Leaves & Turntable

Recently I bought a turntable to use it for an experiment, but that didn’t turn out as I was expecting. Then, I noticed the equally spaced ridges on the plate and got an idea for something else.

what’s your go-to FSU device?

Whether being hardware or software, what’s your current go-to device to foul all kind of sound sources up beyond all repair?

shortlinks – sound design and scoring

“Elliott Koretz Special: Exclusive – The Michael Mann Collaboration” – read the full interview on designingsound.org, an excellent Blog on this topic.

“Source music or underscore? We check out the difference, with examples from Portal 2, BioShock, Crysis 2 and more.” – check this interesting feature out at ign.com.

“The Sound Design of Mass Effect 3″ – available on gameinformer.com. [Read more...]

three audio sound mangler freebies

the original Prosoniq NorthPole filter plug-in

Already released in 1997 this is still a fun a usefull tool for some ad-hoc sound mangling in your mixers channel. It offers a resonant filter (LP/BP) with envelope follower and distortion. A simple digital delay with feedback control is added behind. The actual (supported) versions are available for AU only, though. Have a look at the Prosoniq product page.

some granular madness: KTGranulator

Some granular madness is featured by Koen’s KTGranulator which offers some delay and pitch-shifting effects based on a sort of granular re-synthesis. Great for some unusual audio effects and tweakings. Both, PC and Mac versions available – check out his site at smartelectronix.com.

timestretch galore: Paul's extreme sound stretch

Large artistic amounts of audio timestretching effects are easily achieved with Paul’s extreme sound stretch tool. The bits for PC are available at sourceforge.net. Extremely useful to create drones and ambient stuff. A short overview and tutorial is available here.

inFAMOUS (PS3) soundtrack

I’ve recently finished playing inFAMOUS on Sony PS3 and during the game I was really often amazed about the outstanding soundtrack and sounddesign.

[Read more...]

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