The upcoming preFIX audio plug-in was originally designed to meet the recording engineers needs and is all about audio alignment tasks: fix all that stuff that can’t be fixed outside the box (anymore) and do that fast and with highest quality right before the mixing starts itself.
preFIX is a pre-mixing and audio alignment tool which typically takes place upfront the mixing process. It provides a clever tool set to clean-up, fix and align audio tracks (typically taken from recordings) concerning overall frequency correction, phase alignment, spatial stereo field corrections and routing. It contains a complete gate/expander solution with a dedicated and comprehensive sidechain filtering path as well.
Though, preFIX is not only tailored to the recording engineers environment but delivers a truly great performance when shaping and lifting poor sample sources, sculpt electronic softsynth instruments or just by dialing in that super tight drum bus sensation as well. [Read more…]
Internally, NastyDLA consists of quite a bunch of DSP processing building blocks which as a whole are summing up to an authentic signal path simulation of it’s analog models. The blocks and the according signal flow are shown in the diagram above. Basic signal flow goes from left to right except the feedback path which goes in the opposite direction.
With NastyDLA, signal path coloration already starts in the input stage which provides a complete model of both, frequency and phase response as well as dynamic saturation. It’s located in the dry path but all nonlinear processing and coloring can be disabled on demand so it remains as a simple input volume control then. But while switched in, the input stage can greatly contribute on getting the processed signal to fit right into a mix. [Read more…]
written by susiwong
A basic gate has a single parameter, the threshold – when the level is above the threshold the signal passes unchanged, when the level drops below the threshold the signal gets switched off, simple as that. Attack time ideally should be as fast as possible without causing clicks or distortion, so it’s preset to a sensible compromise with most gates, a few good gates even offer you a choice of two settings. Knee, hold and release determine shape and speed of the fade out, release is responsible for the overall decay time, knee changes the behaviour around the threshold level, helping you avoid the dreaded “motorboating” effect where the gate switches on and off rapidly. Think BSS or Drawmer gate vs Alesis compressor …
Hold simply specifies the “reaction time” from the moment the signal passes the threshold till the begin of the gain reduction – critical to preserve as much meat as possible from drums or keeping guitar decay intact. This is mostly what separates the good from the bad and the ugly. Last is the “range” or “floor” parameter, it sets a certain minimal volume to which the signal gets attenuated when dropping below the threshold, instead of being muted completely. Very helpful when you need to reduce the background noise between a singer’s phrases for example, much less obtrusive than muting the track completely. Set the floor so the background noise gets masked well enough by the music, often 3dB or 6dB are enough. This technique is also known as downward expansion, paired with a longer release and soft knee it’s often used for distorted guitars (with slow decay), too.
Some good gates offer sidechain filters allowing you to “zero in” on the important part of a complex signal, take a tom mic of a multi-miced drumset for example, where a lot of similar signals (bleed) are fighting for control. Difficult even with sidechain, impossible without. Worth noting that these filters do NOT influence your audio signal, only the signal used for detection, hence the name sidechain. And finally an external sidechain allows you to even borrow a signal from another channel to trigger your gate – the creative options are huge.Unfortunately not all hosts have this implemented in a user-friendly way. One popular example is tightening up the bass by triggering its gate from the kick. [Read more…]
Similar to the EQ’s and filters in BootEQ mkII, NastyVCS stays on the musical (and not the surgical) side of the audio source. It is more kind of coloring toolbox (especially in the combination with the PHASE option) rather than allowing to shape audio disfigured beyond recognition. Some classic technical principles have been carefully selected and replicated and the overall combination and attention to detail makes NastyVCS stand out in the crowd of equalizers today. [Read more…]
The upcoming NastyVCS virtual console strip VST plug-in will feature three pristine and complementary tools to shape the audio dynamics. This allows a vast variety of different dynamic treatments and here is a very first and brief overview: [Read more…]