released: SlickEQ

TDR SlickEQ main flat

TDR VOS SlickEQ is a mixing/mastering equalizer designed for ease of use, musical flexibility and impeccable sound.

Three (and a half) filter-bands arranged in a classic Low/Mid/High semi parametric layout offer fast and intuitive access to four distinct EQ modes, each representing a set of distinct EQ curves and behaviors. An elaborate auto gain option automatically compensates for changes of perceived loudness during EQ operation. Optionally, SlickEQ allows to exclusively process either the stereo sum or stereo difference (i.e. “stereo width”) without additional sum/difference encoding.

In order to warm up the material with additional harmonic content, SlickEQ offers a switchable EQ non-linearity and an output stage with 3 different saturation models. These options are meant to offer subtle and interesting textures, rather than obvious distortion. The effect is made to add the typical “mojo” often associated with classy audio gear.
An advanced 64bit multirate processing scheme practically eliminates typical problems of digital EQ implementations such as frequency-warping, quantization distortion and aliasing.

Beside the primary controls, the plug-in comes with an array of additional helpers: Advanced preset management, undo/redo, quick A/B comparison, copy & paste, an online help, editable labels, mouse-wheel support and much more.

SlickEQ is a collaborative project by Variety Of Sound (Herbert Goldberg) and Tokyo Dawn Labs (Vladislav Goncharov and Fabien Schivre).

Key specs and features

  • Intuitive, yet flexible semi parametric EQ layout
  • Full featured, modern user interface with outstanding usability and ergonomics
  • Carefully designed 64bit “delta” multi-rate structure
  • Three EQ bands with additional 18dB/Oct high-pass filter
  • Four distinct EQ models: “American”, “British”, “German” and “Soviet” with optional non-linearity
  • Four output stages: “Linear”, “Silky”, “Mellow” and “Deep”
  • Advanced saturation algorithms by VoS (“stateful saturation”)
  • Highly effective and musically pleasing loudness compensated auto gain control
  • Oversampled signal path including stateful saturation algorithms
  • Stereo and sum/difference processing options
  • Tool-bar with undo/redo, A/B, advanced preset management and more

Availability

TDR VOS SlickEQ is a freeware audio plug-in available for Windows and Mac in VST and Audio Units format (both 64-bit and 32-bit). VST3 and AAX formats will follow later.

All downloads are available via the Tokyo Dawn Labs website.

Related Links

SlickEQ – some more release info

Just a couple of days ago we introduced the upcoming release of SlickEQ and lots of questions raised already. So, here is what Fabien already committed about it in a public forum:

  • Win/Mac, AU/VST2/VST3 (+AAX planned and in process), x32/x64
  • No linux builds planned, sorry.
  • The name is “TDR VOS Slick EQ” and it will be available for free.
  • Release is a matter of days. Maybe a week or two.

As of today I just want to add: With the introduction of TDR VOS SlickEQ, quite a number of amazing and previously unheard DSP algorithms will see the light of day – including (but not limited to) several Stateful Saturation algorithms running within an audio signal path entirely upsampled to a constant high sample rate for maximum precision.

Expect smoothness, best-in-class.

Related links:

announcing the “Slick” audio plug-in series

About history

In recent history, I’ve constantly extended and improved my Stateful Saturation approach and within ThrillseekerVBL I’ve managed to introduce authentic analog style sounding distortion right into VST land, which is what I’ve always had in my mind and dreamed of. And there’s so much and overwhelming feedback on that – thank you sooo much!

Best of both worlds

Since quite a while, I’ve dreamed about a brand new series of plug-ins which will combine the strength of both worlds: analog modeling on the one side but pure digital techniques on the other – incorporating techniques such as look-ahead, FIR filtering or even stuff that comes from the digital image processing domain, such as HDR (High Dynamic Range) processing.

First encounter: SlickHDR

High Dynamic Range (HDR) processing is something pretty much new in the audio domain. While there are lots of theories and implementations available about HDR imaging, this is quite new and sparingly adopted in the audio domain. SlickHDR is going to be a very first approach in applying high dynamic range processing to audio within a VST compatible plug-in.

what I’m currently working on – Vol. 10

Right now, I’m extending my “compressor aficionados” interview series by a couple of outstanding developers I’ve always was interested in and wanted to talk with. Beside that, I’m pretty much delved in research and development plus testing some brand new prototypes. If/when another mkII version will appear is currently not clear – but me thinks that there will be one or another surprise during Q4, though.

In recent history, I’ve constantly extended and improved my Stateful Saturation approach and within ThrillseekerVBL I’ve managed to introduce authentic analog style sounding distortion right into VST land, which is what I’ve always had in my mind and dreamed of. And there’s so much and overwhelming feedback on that – thank you very much!

And since quite a while, I’m dreaming about a brand new series of plug-ins which will combine the strength of both worlds: analog modelling on the one side but pure digital techniques on the other – incorporating techniques such as look-ahead, FIR filtering or even stuff that comes from the digital image processing domain, such as HDR (High Definition Range) imaging.

Expect an exciting announcement quite soon …

a very comprehensive review on Thrillseeker VBL

And don’t miss to read the whole review here with lots of hands-on examples.

 

modeling the distortion in Thrillseeker VBL

It’s so important to get the non-linear modeling right if we would like to have a sort of analog feel in the digital domain. I can’t stress this ever enough since it still seems to be a common practise in todays audio plug-in design to just throw in a static waveshaper, oversample it and hope this will make everything alright. Not! Even worse, in a recently released plug-in I saw the static waveshapers curve not being continuous again and I’m not going to talk about the sound.

But what should one expect to hear if the analog modeling is just done right? Only by driving the gain of the unit but way before we notice the obvious distortions there appear different by-products caused by circuit side-effects. Depending on the actual device, circuit and components, it might be that the signal starts just getting thicker and more mid-focused, as an example. Or, the signal might appear much deeper and bigger in other cases.

Whatever it might be in particular, I do call this the “Mojo” of the device – it’s not the primary intention of the device but turns out to be a sort of an added sugar. Such effects are highly frequency, transient and gain structure dependent and this is what makes the processed signal to be much more vibrant and alive. Furthermore, the obvious harmonic distortions are not introduced abruptly but they emerge gradually.

what I’m currently working on – Vol. 9

Updates and a brand new release, basically. Since there is a minor issue with the latest TesslaPRO and Rescue versions concerning higher sample rate compatibility, I’m currently into bug-fixing and both will probably make it upfront the summer break. As the next major update you all voted FerricTDS to be the object of desire and I’m already sketching things on the drawing board but developments might not start before Q3.

I’m constantly extending and improving my Stateful Saturation approach and the next incarnation will bring authentic analog style distortion into VST land. It is basically a Variable-Mu based broadcast limiter design from the early days but which is modded to have detailed access to the amplifier distortion – it has warmth and mojo written all over! Patrick also joined in again and will perform his magic user interface artwork. An official announcement will appear very soon, so stay tuned.

Unfortunately, there are no news about 64bit support atm.

Related links:

Thrillseeker XTC – behind the scenes

The basic idea to build a VoS style Enhancer/Exciter was already there way earlier but to that time it simply wasn’t doable until my ‘stateful saturation’ approach emerged. Later on and when I asked “how a modern exciter/enhancer should look like“, several concepts were laid out on the drawing board and I knew that with this exciting (sic!) new approach they all would be accomplishable w/o any compromises. Finally, one of them made it into a prototype which led to ThrillseekerXTC.

Old or modern approach?

So, is the audio Enhancer/Exciter just an ancient relict from the days of dull tape recordings or still a valid concept today? In the digital age, technology and production techniques completely changed and of course the production aesthetics did also. Opposed to the old approaches of audio excitation which mostly were focusing on high frequency loss restoration, the demand shifted towards other tasks as well. Presence and definition in the (upper) mid range is the name of the game and getting the low-end right is the key in a modern production. Instrument separation in a busy mix is a tough challenge, also.

What the heck is Mojo?

In some other cases (mostly digital productions) – definition, presence and transparency is all there but at the cost of a rather thin or sterile sounding production. Even worse, the HF department might be exaggerated too much during the processing chain and taming and sweetening is a challenge then. Some of the artifacts that we’ve found in certain analog devices might add tonal qualities described as thick, fat and round by ‘pleasingly degrading’ a sound source. This is what Mojo is all about. Whether that’s some circuit crosstalk, tape flutter or transformer distortion stuff alike. [Read more…]

major mkIII update for Density bus compressor released

[Read more…]

announcing Density mkIII – providing depth and dimension, mastering grade

As hinted earlier in a facebook post, the TesslaPRO update will be delayed and probably released after the summer break – it is just not there yet. Instead, a major update for the Density compressor plug-in already made it and it will going to see the light somewhere later this month.

So, lets talk about the Density mkIII update. During the last two years or so I’ve received quite a lot of feedback to the Density mkII release – mostly coming from mastering engineers – on how to improve its dynamic response towards todays mastering needs. Some very early efforts did not made it but with the learnings from the ThrillseekerLA compressor design and the emerging stateful saturation approach everything was possible, all of a sudden. [Read more…]